Otium

Otium

Friday, June 27, 2014

The New Otium

by Dave (Photos by Stormy Seas)


I was so sure that Otium was gone forever - so imagine my surprise when I clicked on an old link to the hilltop bar and found myself in the middle of a village.  The village was built of rock and cobblestones, and looked centuries old.


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Otium Village


I went into the courtyard and saw one of the regulars from the old Otium there, casually reading a newspaper.


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The courtyard


The place seemed in character with the old Otium, though a bit more sophisticated.  I found a few small shops in the village selling merchandise, but no garish advertisements.  A number of apartments were available for rent, some already rented.


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Following the cobblestone pathways of the village


I went across an old bridge and found a beach reminiscent of the old beach at Otium.


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The new beach


Then I wondered what had happened to the beach huts where my neighbor and I used to live.  I flew around the sim and finally found them - well, three of them at least.  Two were on a small island of their own.  The other one had a small isle to itself.  Not bad.


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Beach huts on an isle


When I returned to the courtyard I was surprised to find more people there.   I noted for the first time that voice chat was activated in the new Otium - definitely a positive development.  We’ll see if it survives.  Another development I noticed: Otium is no longer on the ‘newcomer-friendly’ destinations listing.  How that affects the sim remains to be seen.

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The courtyard - a popular place


I had scarcely noticed the low stage with microphone in the corner of the courtyard - until a guitarist ascended the stage and began playing acoustic guitar.  The music was complex and melodic, reminiscent of Spanish classical.  I made a note to follow the performer’s subsequent appearances.


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Cordova (Dirty Tomorrow) playing acoustic


A crowd was gathered around, listening.  I could see that the courtyard was going to be a major gathering place in the new Otium.


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Cordova’s performance


While many of us will miss the old version, I suppose we’ll get over it.  The beach on the main island is still there.  There are still outlying isles that offer a bit of seclusion.  And the courtyard looks like it will be a lot more popular than the old hilltop bar.


One more thing:  If you should hear rumors that the new Otium is owned by the Mafia, just ignore them.  They’re simply not true.

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Stormy - looking out to sea

Friday, June 20, 2014

Breaking news!


Last-minute development:  The report (see below) on the demise of Otium is no longer true.  As of last report, the sim is being rebuilt into a beautiful Italian-style village, with much of the popular beach area and outlying isles still in existence.


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The new, revitalized Otium is still under development.  An account of the new Otium will be offered once this phase is more or less completed.  Thanks for your patience!


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Dave

Tuesday, June 17, 2014

Ciao Otium



by Dave (photos by Stormy Seas)


Like many noobs, I visited Otium on my first day in-world - its beaches and sea birds and rustic structures were among my very first impressions of SL.  Unlike most, I stayed.  Otium became the beginning and end of all my explorations in a strange new land called Second Life.  Ultimately I found a home there, a small beach hut where I went to meditate on the challenges I faced as a newbie.


Many of my experiences are recorded in this blog - some are not.  Spanish is my second language, though it has been years since I lived among people who speak it.  While at Otium, I was invited to a Spanish-speaking birthday party in the hilltop bar, where I experienced - for the first time in years - the warm, friendly feeling the language brings to such gatherings.  It’s an experience I will never forget.  Another memorable experience was when I went on a zany sailing spree all over the islands with three friends and two Otium sailboats.


It was my intention to include these and other events among the tales recorded below. Unfortunately, my time has run out.  On June 22nd,  Otium will be no more.


Hilltop Bar.jpg


For me it’s just another of many in-world ‘firsts’, this one being the loss of the place that became my refuge in the virtual world when I was having trouble adapting.  What surprised me was the expression of sadness among older SL residents - who have seen a lot of sims come and go - about the end of Otium. Some were actually in tears over it.


There was a special quality to this little string of islands, a spacious peacefulness that even the occasional griefer could not assail.  It was as if our troubles could not be heard over the roar of the surf and the calls of the seagulls.  Those of us who were regulars usually had a favorite spot - a beach chair, a secluded islet, a stretch of sand, or even a rocking chair on the patio - where we liked to go in order to experience the peaceful ambiance of Otium.


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Now we must all move on to other sims, places with their own new and interesting attractions. -But I think many of us still feel that that noplace else will ever be like Otium.


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Stormy - taking one last look.

Monday, June 9, 2014

Dave's New Home


by Dave
Photos by Stormy Seas (except as noted)


By this time I’d been hanging out at Otium for three months or so.  Sailing around the islands, I saw the new beach huts that went up on the other side of the hill.  Later I found rocks blocking the way past them - I figured they wanted to offer a little more privacy to the residents, though even this measure didn't seem to make them as private as the homes of my friends who lived on other sims.


But the rustic, weathered style of the cottages and the private beach were compelling factors, and it seemed like a good time to think of getting a place of my own.  What better place than the beach huts at Otium, my favorite spot in SL?


The dwellings had all stood empty during my earlier visits, but when I started looking them over, all but one were taken!  This accelerated my investigation.  I soon learned that the last available beach hut was on the end, which meant I could sail right up to my own beach.


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. . . I can sail right off here - cool!”


I found the next-door neighbor at home.  Her profile said she was a social person, so I decided to go pay her a visit.  The visit cemented my resolve to live in the beach huts - Chalista turned out to be about the nicest person I’d met in SL, and a very charming young lady as well.

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Photo by Chalista


Soo . . . next thing you know I was paying up and moving in.  Franz, the landlord, was really a cool dude, he zipped out there in no time and set it up for me - perched up on the roof, made a few magical gestures, and installed the security system around the place.  His partner Danae, who came out and helped him, told me to let her know if I needed anything.   In just a few minutes they had it all ready for me.


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. . . wonder how he does that?


After they left I went inside my new beach hut, sat in one of those rustic chairs, and just looked around.  For the first time since I signed up at SL, I really felt like a Resident!


Dave's Hut 4.jpg


Now, I’m a pretty easygoing guy, and do my best to avoid any sort of trouble.  The problem is, trouble generally seems to find me.  The landlord left the security module stashed up in the ceiling of the hut.  I had watched him set up the perimeter, and wondered if it covered my beach.  Just to check, I opened the controls . . .


The menu said not to worry about setting the perimeter too wide, as security borders could not be set beyond the parcel.  At this point I probably should have checked on the meaning of the word ‘parcel’.  I did not.  I just clicked the button, thinking how nice it would be to have a private place to work on my avatar and learn more about building.


Onscreen I saw a couple of AV’s being ejected from the ‘parcel’.  This worried me a little, but nothing like what followed.  A steady stream of names started going by on my screen, faster than I could read them - as if dozens of people were being ejected.  At this point I knew I was in trouble, I just didn't know how much - not until Franz, my friendly, helpful landlord, showed up at the door of my hut and announced:


You banned all the people from the sim.


Well, he somehow managed to fix the problem - even told me not to worry about it.  Still, I figured there might be a few individuals out there who, relaxing on the beach or at the club or maybe talking to friends, would take exception to being dumped en masse at some teleportation hub.  I opened the group communication site and drafted an apology, for what it was worth.  I even asked everyone to excuse the inconvenience . . . yeah, right!


Dave's Hut 2.jpg


I went back into the hut and sat down, mulling over my misdeeds.  Franz came by and told me he had the problem fixed.  He said these things just happen, and everything was okay now.


He also took the security orb and hid it.


Later on I found it.  He doesn't know that yet. ☺

Tuesday, June 3, 2014

Love, Second-Life Style

by Dave


Love is like the measles - we all have to go through it.


Thanks to a friend’s proficiency with avatars (see ‘Dave Gets a Life’), I now looked more like a seasoned SL resident, instead of a newbie stumbling around in one of the standard AV‘s.  My profile said I was in my third month on SL.


It all started out so innocently.  I logged out from the beach at Otium one evening, not noticing that I had received an IM just as I was signing out.  When I logged in the next day, a message popped up:


“welcome to SL. (i snuck up behind you at Otium :)


The name was intriguing.  The profile displayed a female avatar with a background of long-term involvement in SL activities.  I responded:


Hi . . . must have been just as i left . . .


The respondent wasn't online, so I wrote it off as a missed connection.  -But a couple of hours later, I received a response:


happy to help - want to add me for a bit? - if we don’t click as buddies, no hard feelings :)


This was followed by a friendship offer.  I accepted.  A reply came quickly:


yay! we will workshop your noobiness soon! . . . gtg - bye


This little story is about a newbie’s experience with SL romance, not the sexual activity for which the site is so famous (and which, in comparison, is pretty benign).  At this point I had decided not to get involved in SL romance.  I could see and hear it going on all around me.  It seemed like a sort of make-believe RP game among people who didn't really know each other.  But conversation was often enjoyable, and I saw this new contact as an opportunity to make a friend and learn more about SL.


We started chatting when we were both online.  The conversation was sparkly and pleasant.  She sent me links to websites that offered low-cost clothing and other items.  Eventually we met at a popular blues club.  It turned out she had just been dumped in an SL romance, and wanted to talk about it.  I encouraged her to speak, listening attentively.  In the course of the conversation, we became friends.


We began exploring sims together and working on my building skills.  She showed me how the poseballs work, including the ones for couples.  The automated simulations were designed to emulate human behavior, connect to memories of real-life events, stir the imagination.  I got caught up in the mood of it and immersed myself in the role.


By the time I saw the words,


im falling for you Dave”,


in the midst of a couples embrace, it was already too late.  There was no turning back.  For better or for worse, I was about to learn all about SL romance.


Expressing feelings in SL is sometimes called ‘emoting’ - I think it’s a term borrowed from RP.  I’m a writer, so when she told me I was emoting, I figured it was something I’d been doing for years - that’s what writing is all about.  But there’s something special about it in the Second-Life environment.  The avatars, accompanied by dialogue, convey a lot more than just the written word.  There is an interactive presence that takes communication (especially communication of feelings) to an entirely different level.


Another unique aspect of SL romance is the speed at which it moves - it seems to do so of its own accord, despite all attempts by participants to slow things down.  If you’re not careful, you can go from a headlong rush into intimacy to a scary session of brutal honesty in a matter of days - as I did.  This can happen even if you are careful.


How does it happen?  Well, the starting point of any SL interaction is conversation, and it seems deceptively easy for a casual conversation to become intimate, even when there are really few shared interests.  How this is managed depends on individual preferences.  As in most Second-Life activities, there is a wide range of viewpoints regarding SL romance.  Some decide at the outset to have nothing to do with it.  Others thrive on the pleasure and pain of the roller-coaster ride.  Most of us are somewhere in between.


A good friend (who happens to be a long-term SL resident) recommends being honest about your feelings while keeping a safe distance.   I think this is excellent advice, especially for the uninitiated.


This new level of initiation to SL was, for me, an important turning point, a change of direction.  I began creating my own avatar instead of letting others do it for me.  I still ask for advice from others, but I spend more time learning things on my own - which, in the end, is the only way it can be done.  And I follow a piece of advice given to me so long ago that I had forgotten it:  the one about taking candy from strangers. :)