Get away from your necessities and obligations and slip into the intellectual leisure of the creative dimension
Otium

Friday, November 21, 2014
Wednesday, October 8, 2014
Tuesday, September 23, 2014
Some of Otium's Frequent Visitors
by Vonnie Boucher
A lot of people visit the village and beaches of Otium every day, and a good share are repeat visitors. Here are a few that seem to pop a number of times each day.
A lot of people visit the village and beaches of Otium every day, and a good share are repeat visitors. Here are a few that seem to pop a number of times each day.
These people tend to have rather cryptic names--not all of them, but a good many.You can expect names such as eviltwin777, diceydorah@@, pickzxitx1098. You get the idea. It is amusing to find names that include four-digit combinations that are clearly a year of birth, marriage, divorce, or whatever. How about shila1996? I have to wonder: Is that when she was born, when she was married, the year of birth of her first child, the year she graduated from school, or maybe the year she lost her virginity? Never hurts to ask.
These people tend to be hyperactive--not all of them, but a good many. They drop onto the beach or town square, hesitate a few seconds (possibly waiting for things to rez), and then they are off! They fly, the run everywhere. They go up the hills, down into the sea, up into the air ... all at a rate that more experienced SL citizens find crazy or annoying. But I have to admit, they see a lot of things in a short period of time.
These people use "Editing Appearance" to change their clothes--all do. So here they are, scampering around the beaches or wandering the streets of the town when, for not apparent reason, they assume the Editing Appearance stance. Sometimes it's apparent what they are trying to do, as you see one hair item piled upon another, multiple skins (how do that do that?), and standard-issue noob clothing going on and off. Other times, it's anyone's guess what they are trying to do. (We were all there at one time).
The one characteristic that I've found unpredictable is their willingness (or ability?) to chat. I truly enjoy talking with those who are trying to figure out the "rules of this game." If ( and this is a big IF) you can get them to slow down enough to chat, only about a third of them respond. Another one-third don't respond, but continue flying, running, falling into the sea. The remaining third POOF away the moment I say anything to them.
That latter group bothers me. Here I'm am attempting to show a friendly atmosphere at Otium, and I seem to frighten them away. That's terribly counterproductive. My solution, at least for the time being, is to watch them closely for a bit. It they are trying a lot of things -- learning to sit in chairs or using the horizontal bar--I'd guess they would be willing to chat. But if it appears they are just buzzing around aimlessly, I'd rather not say anything for fear it would intimidate them. This is hardly a scientific conclusion, but it's all I have to work with at the moment.
It makes my day when I say "Hello" to a noob, and it turns out that he/she/it is willing--even eager--to learn how this all works. Some call it "paying forward." That's a pretty good description for being that one person who was helpful in those first days in Second Life. We, you--most mature citizens of Second Life--recall someone who helped us through those first awkward and confusing weeks.
Yes, they are noobs. But they made a choice to visit Otium, and we all must respect that. Of course a few are immature alts bent on causing grief, but that's like doggie poo in the yard: You can choose to bitch about it, clean it up,or ignore it. But it still happens; and what is means is a matter of choice.
Thursday, September 4, 2014
Some Things to Do at Otium, Part 1
by Vonnie Boucher
Otium is meant to be a place of leisure and laziness where doing nothing, or nearly nothing, is a highly respected activity. However, there are a few activities provided for those who wish to spend some time moving around a bit.
One activity that many visitors cannot seem to resist is the horizontal bar. Noobies seems especially attracted to it.
Otium is meant to be a place of leisure and laziness where doing nothing, or nearly nothing, is a highly respected activity. However, there are a few activities provided for those who wish to spend some time moving around a bit.
One activity that many visitors cannot seem to resist is the horizontal bar. Noobies seems especially attracted to it.
The yacht is also a popular go-to place. Many are disappointed to find the yacht doesn't really go anywhere; but those with a bit of experiences in Second Life and some imagination can have some fun tinkering with the animations, and just being at sea in the company of a friend or two..
Speaking of the yacht, I wonder how many who explore it manage to find the head (seafaring lingo for "bathroom") and the quaint animations for doing number-1 and number-2. Interestingly, there is a menu selection for "washing hands," but none--perhaps thankfully--for using the toilet paper.
Undoubtedly, the least appreciated and least used activity is the hopscotch game. It's sort of hidden away in the village, but I've watch loads of girls walk over it without giving it the slightest notice. Maybe they think it is just some chalk art. But my friend, Stella, found it a reminder of real-life childhood.
Sunday, August 31, 2014
Why Do People Enjoy Otium?
This poem suggests one good reason:
Sea Fever
I must down to the seas again, to the lonely sea and the sky,And all I ask is a tall ship and a star to steer her by,And the wheel's kick and the wind's song and the white sail's shaking,And a grey mist on the sea's face, and a grey dawn breaking.
I must down to the seas again, for the call of the running tideIs a wild call and a clear call that may not be denied;And all I ask is a windy day with the white clouds flying,And the flung spray and the blown spume, and the sea-gulls crying.
I must down to the seas again, to the vagrant gypsy life,To the gull's way and the whale's way where the wind's like a whetted knife;And all I ask is a merry yarn from a laughing fellow-roverAnd quiet sleep and a sweet dream when the long trick's over”
― John Masefield, Sea F Selected Poems
View of the Sea from Otium Cliffs
Friday, August 15, 2014
Two Worlds ... or Not
For those of us who have been active in this world of Second
Life for more than a few weeks know this place as SL; and we refer to our “real”
world as RL. For many of us, the distinctions between Real Life and Second
Life, or Real Life and Unreal Life become blurry.
My favorite sociology professor says, “The end of it all is
this: Nothing is as it appears to be.”
And he was referring to the world we normally consider real life.
Seriously. Now shift the focus to Second Life. Second Life is clearly “unreal” …
or is it?
Side Note: It is within the scope
of the mission of Otium Leisure & Laziness to encourage spirited
discussion, so please excuse a bit of tavern-style discussion for this blog post.
A long time ago in SL, I learned to avoid judging citizens
to quickly. Case in point: citizens who
appear in monstrous, outlandish, threatening, and simply silly avatars. In RL,
we are accustomed to judging people by outward appearances, so it is little
wonder we carry that habit to SL. It is we, and not the unusual avatars we sometimes
encounter, who are carrying monstrous, outlandish, threatening and simply silly
ideas from the real world into SL.
Second Life is a place where everyone is free to experiment with personal
inner feelings and desires. That is not wrong. What is wrong is to judge those
whose experiments do not perfectly align with our own.
Spending many hours on Otium Beach over the past few weeks, I’ve come face-to-face with some rather imposing, scary, and downright silly looking avatars. “Who their right mind would choose to look like that?” It’s a natural question. But it is a terribly unhealthy one, because we really don’t know the spirit of the person behind the keyboard.
In some instances, avatars poofing onto Otium Beach and rez
as gigantic black dragons, vampire bats, or warrior queens with sizzling hair, fiery
eyes, and snaky tongues. But rather get getting grossed out or fearful, I stand
my ground. Often, they begin to morph to more human-looking shapes, eventually
becoming rather ordinary looking SL avatars. “Hi J”
I offer. “Hello, how are you,” they respond. They have apparently sensed the benign
atmosphere of the place and adjusted their avi accordingly.
Other times, the threatening-looking avatars don’t morph,
but turn out to be quite friendly and
civilized in their off-the-wall shapes. One in particular confided that he was
surprised and pleased that I wasn’t put off by his appearance (and he was one
menacing looking dude). He went off on this thing about how prejudice has
messed up his life. (Which life? That really doesn’t make any difference). There
are all kinds of very real people in SL. Some need someone to cut them a few
meters of slack.
Yes, of course, there are exceptions. Creeps with names like
Oodles2334456 who are less than an hour old show up to grief anyone they can
find. But in this case, it is helpful to keep in
mind that immature brains are impatient. If they can’t get you upset and
freaking out within a few minutes, they will move on.
Okay, so “Saint” Vonnie is kind to unusual and generally
unpleasant-looking avatars. But there is often a very thin like between events
in Second Life and Real Life. So I’m at the supermarket in RL this afternoon. I’m
just picking up just a few items of produce, some dairy things, and — yes, of course—my weekend supply of
Chardonnay. I could have been out of then in less than 5-7 minutes if I’d gone
to one of the self-checkout lines. But, no-o-o, I had to get into a regular checkout line
where the two ladies in front of me were buying enough stuff for a household of
ten or more. I mean their bill was over $300, and they were taking forever with
cashing pay (welfare?) checks and food stamps.
Let me be honest. Each one of these ladies were moving
around the world in bodies three times as
heavy as mine. Their clothes most likely came out of a cardboard box at handout
place, and they probably hadn’t done anything with their hair in weeks. I’m trying to paint a picture for you here.
There was something really wrong with my snooty, stereotypical
picture, however – the kids. The kids, even with their worn clothes and unkempt
hair, were well-behaved. As the checkout girl began filling their third cart, I
spoke to the lady immediately in front of me. “Well, they have bagged this up
for you, but now you have to carry it all into the house.”
The smile on the face of that overweight, poorly dressed lady with the
out-of-control hair was bright and vibrant. “Oh, it’s not a problem,” she
smiled, “My husband is home, and he will carry all this into the house.”
The flesh is too easily judged, but the spirit speaks
volumes of truth.
My lessons in Second Life give my real life more vibrancy
and meaning. Please don’t underestimate the power of SL to shake and shape your
real world.
Sunday, August 3, 2014
Rekindling Innocent Play
by Vonnie Boucher
Second Life is an idea platform for playing. Most of us, when children in Real Life, instinctively knew how to play. But as we entered our adolescent years, we were taught that there are more important issues that require our attention, and the value of innocent play began shrinking away in significance. Of course adults in Real Life can and do play, but it is legitimized by making it highly structured. "Grown-up play" such as video games to professional sports, sort of tease around at the inborn desire to, but the need for rules and structures do not allow the same emotional, intellectual, and physical benefits that unstructured, childlike play offers. Second Life offers the opportunity to recapture and become immersed in innocent, non-directed, simple, childlike play. Think of it as re-learning how to play.
I discovered a tucked-away sort of place on Otium Beach that punched my innocent-play button. It was one one of the several tiny, isolated sandbar islands that has an animated campfire and a tent, complete with a sleeping bag for one or two occupants. Superficially, there isn't much to become excited about. Fiddling with the sleeping bag, you find it has only one pose. There are no choices of sits and sleeps, no snuggle animationss, and certainly (in keeping with the rules for Otium) nothing remotely sexual. A mind trained in "adult" thinking and a spirit that is overwhelmingly burdened with the cares of both worlds, sees little or nothing interesting here. Certainly there is nothing that would offer a pleasant, memorable experience. But that's the "adult" perspective.
The child in me saw an opportunity to play and explore some possibilities. First, and most dramatic, I adjusted the Sun to Midnight. Turning off the bright sunlight that normally characterizes a great day at the seashore; I found stars in a black sky, phosphorescent waves lapping near my feet, and the warm glow of the campfire creating a small world of peace and wonder. Finally, I turned off the local music, leaving only the sounds of the sea and the birds.
Having done that, I became lost in the surroundings and the engaging little pose the sleeping bag had to offer. I felt so much like a little girl again--a time when simple pleasures were all-consuming and meant so very much.
After some time, I realized there was one thing yet to be done.. It isn't that something was missing, it was more a matter of realizing there was something to add--a way to raise the experience to a whole new level: Share it with a great friend!
So here we are. Yes we are adults, but feeling more like two kids sharing a magical moment neither of us is likely to forget. Just simple play and companionship, unfettered by grown-up rules, assumptions, opinions, and drama. This is next to impossible in Real Life, but so readily available in Second Life for those of us who take the trouble to poke around in the forgotten corners of our spirits and rediscover the child we once were.
Second Life is an idea platform for playing. Most of us, when children in Real Life, instinctively knew how to play. But as we entered our adolescent years, we were taught that there are more important issues that require our attention, and the value of innocent play began shrinking away in significance. Of course adults in Real Life can and do play, but it is legitimized by making it highly structured. "Grown-up play" such as video games to professional sports, sort of tease around at the inborn desire to, but the need for rules and structures do not allow the same emotional, intellectual, and physical benefits that unstructured, childlike play offers. Second Life offers the opportunity to recapture and become immersed in innocent, non-directed, simple, childlike play. Think of it as re-learning how to play.
I discovered a tucked-away sort of place on Otium Beach that punched my innocent-play button. It was one one of the several tiny, isolated sandbar islands that has an animated campfire and a tent, complete with a sleeping bag for one or two occupants. Superficially, there isn't much to become excited about. Fiddling with the sleeping bag, you find it has only one pose. There are no choices of sits and sleeps, no snuggle animationss, and certainly (in keeping with the rules for Otium) nothing remotely sexual. A mind trained in "adult" thinking and a spirit that is overwhelmingly burdened with the cares of both worlds, sees little or nothing interesting here. Certainly there is nothing that would offer a pleasant, memorable experience. But that's the "adult" perspective.
The child in me saw an opportunity to play and explore some possibilities. First, and most dramatic, I adjusted the Sun to Midnight. Turning off the bright sunlight that normally characterizes a great day at the seashore; I found stars in a black sky, phosphorescent waves lapping near my feet, and the warm glow of the campfire creating a small world of peace and wonder. Finally, I turned off the local music, leaving only the sounds of the sea and the birds.
Having done that, I became lost in the surroundings and the engaging little pose the sleeping bag had to offer. I felt so much like a little girl again--a time when simple pleasures were all-consuming and meant so very much.
After some time, I realized there was one thing yet to be done.. It isn't that something was missing, it was more a matter of realizing there was something to add--a way to raise the experience to a whole new level: Share it with a great friend!
So here we are. Yes we are adults, but feeling more like two kids sharing a magical moment neither of us is likely to forget. Just simple play and companionship, unfettered by grown-up rules, assumptions, opinions, and drama. This is next to impossible in Real Life, but so readily available in Second Life for those of us who take the trouble to poke around in the forgotten corners of our spirits and rediscover the child we once were.
Friday, July 25, 2014
By Vonnie Boucher

Watching People
I have discovered that Otium beach is a marvelous place for
watching people. I will be sharing much more on this topic in subsequent entries,
but I really wanted to share this photo taken earlier today. She was a very shy
girl, and told me she hadn't yet thought of a name for her fawn. The image says
a lot about her and the feelings of the moment.
This was a candid
shot I took just before she suddenly poofed away. I was able to IM her for
permission to use the photo here. She agreed, and was delighted with the copy I sent her.
Treasures, in the form of people, abound on this beach. I
don’t think I will ever run out of things to share on this particular topic.
Friday, June 27, 2014
The New Otium
by Dave (Photos by Stormy Seas)
I was so sure that Otium was gone forever - so imagine my surprise when I clicked on an old link to the hilltop bar and found myself in the middle of a village. The village was built of rock and cobblestones, and looked centuries old.
Otium Village
I went into the courtyard and saw one of the regulars from the old Otium there, casually reading a newspaper.
The courtyard
The place seemed in character with the old Otium, though a bit more sophisticated. I found a few small shops in the village selling merchandise, but no garish advertisements. A number of apartments were available for rent, some already rented.
Following the cobblestone pathways of the village
I went across an old bridge and found a beach reminiscent of the old beach at Otium.
The new beach
Then I wondered what had happened to the beach huts where my neighbor and I used to live. I flew around the sim and finally found them - well, three of them at least. Two were on a small island of their own. The other one had a small isle to itself. Not bad.
Beach huts on an isle
When I returned to the courtyard I was surprised to find more people there. I noted for the first time that voice chat was activated in the new Otium - definitely a positive development. We’ll see if it survives. Another development I noticed: Otium is no longer on the ‘newcomer-friendly’ destinations listing. How that affects the sim remains to be seen.
The courtyard - a popular place
I had scarcely noticed the low stage with microphone in the corner of the courtyard - until a guitarist ascended the stage and began playing acoustic guitar. The music was complex and melodic, reminiscent of Spanish classical. I made a note to follow the performer’s subsequent appearances.
Cordova (Dirty Tomorrow) playing acoustic
A crowd was gathered around, listening. I could see that the courtyard was going to be a major gathering place in the new Otium.
Cordova’s performance
While many of us will miss the old version, I suppose we’ll get over it. The beach on the main island is still there. There are still outlying isles that offer a bit of seclusion. And the courtyard looks like it will be a lot more popular than the old hilltop bar.
One more thing: If you should hear rumors that the new Otium is owned by the Mafia, just ignore them. They’re simply not true.
Stormy - looking out to sea
Friday, June 20, 2014
Breaking news!
Last-minute development: The report (see below) on the demise of Otium is no longer true. As of last report, the sim is being rebuilt into a beautiful Italian-style village, with much of the popular beach area and outlying isles still in existence.
The new, revitalized Otium is still under development. An account of the new Otium will be offered once this phase is more or less completed. Thanks for your patience! ☺
Dave
Tuesday, June 17, 2014
Ciao Otium
by Dave (photos by Stormy Seas)
Like many noobs, I visited Otium on my first day in-world - its beaches and sea birds and rustic structures were among my very first impressions of SL. Unlike most, I stayed. Otium became the beginning and end of all my explorations in a strange new land called Second Life. Ultimately I found a home there, a small beach hut where I went to meditate on the challenges I faced as a newbie.
Many of my experiences are recorded in this blog - some are not. Spanish is my second language, though it has been years since I lived among people who speak it. While at Otium, I was invited to a Spanish-speaking birthday party in the hilltop bar, where I experienced - for the first time in years - the warm, friendly feeling the language brings to such gatherings. It’s an experience I will never forget. Another memorable experience was when I went on a zany sailing spree all over the islands with three friends and two Otium sailboats.
It was my intention to include these and other events among the tales recorded below. Unfortunately, my time has run out. On June 22nd, Otium will be no more.
For me it’s just another of many in-world ‘firsts’, this one being the loss of the place that became my refuge in the virtual world when I was having trouble adapting. What surprised me was the expression of sadness among older SL residents - who have seen a lot of sims come and go - about the end of Otium. Some were actually in tears over it.
There was a special quality to this little string of islands, a spacious peacefulness that even the occasional griefer could not assail. It was as if our troubles could not be heard over the roar of the surf and the calls of the seagulls. Those of us who were regulars usually had a favorite spot - a beach chair, a secluded islet, a stretch of sand, or even a rocking chair on the patio - where we liked to go in order to experience the peaceful ambiance of Otium.
Now we must all move on to other sims, places with their own new and interesting attractions. -But I think many of us still feel that that noplace else will ever be like Otium.
Stormy - taking one last look.
Monday, June 9, 2014
Dave's New Home
by Dave
Photos by Stormy Seas (except as noted)
By this time I’d been hanging out at Otium for three months or so. Sailing around the islands, I saw the new beach huts that went up on the other side of the hill. Later I found rocks blocking the way past them - I figured they wanted to offer a little more privacy to the residents, though even this measure didn't seem to make them as private as the homes of my friends who lived on other sims.
But the rustic, weathered style of the cottages and the private beach were compelling factors, and it seemed like a good time to think of getting a place of my own. What better place than the beach huts at Otium, my favorite spot in SL?
The dwellings had all stood empty during my earlier visits, but when I started looking them over, all but one were taken! This accelerated my investigation. I soon learned that the last available beach hut was on the end, which meant I could sail right up to my own beach.
“. . . I can sail right off here - cool!”
I found the next-door neighbor at home. Her profile said she was a social person, so I decided to go pay her a visit. The visit cemented my resolve to live in the beach huts - Chalista turned out to be about the nicest person I’d met in SL, and a very charming young lady as well.
Photo by Chalista
Soo . . . next thing you know I was paying up and moving in. Franz, the landlord, was really a cool dude, he zipped out there in no time and set it up for me - perched up on the roof, made a few magical gestures, and installed the security system around the place. His partner Danae, who came out and helped him, told me to let her know if I needed anything. In just a few minutes they had it all ready for me.
“ . . . wonder how he does that?”
After they left I went inside my new beach hut, sat in one of those rustic chairs, and just looked around. For the first time since I signed up at SL, I really felt like a Resident!
Now, I’m a pretty easygoing guy, and do my best to avoid any sort of trouble. The problem is, trouble generally seems to find me. The landlord left the security module stashed up in the ceiling of the hut. I had watched him set up the perimeter, and wondered if it covered my beach. Just to check, I opened the controls . . .
The menu said not to worry about setting the perimeter too wide, as security borders could not be set beyond the parcel. At this point I probably should have checked on the meaning of the word ‘parcel’. I did not. I just clicked the button, thinking how nice it would be to have a private place to work on my avatar and learn more about building.
Onscreen I saw a couple of AV’s being ejected from the ‘parcel’. This worried me a little, but nothing like what followed. A steady stream of names started going by on my screen, faster than I could read them - as if dozens of people were being ejected. At this point I knew I was in trouble, I just didn't know how much - not until Franz, my friendly, helpful landlord, showed up at the door of my hut and announced:
“You banned all the people from the sim.”
Well, he somehow managed to fix the problem - even told me not to worry about it. Still, I figured there might be a few individuals out there who, relaxing on the beach or at the club or maybe talking to friends, would take exception to being dumped en masse at some teleportation hub. I opened the group communication site and drafted an apology, for what it was worth. I even asked everyone to excuse the inconvenience . . . yeah, right!
I went back into the hut and sat down, mulling over my misdeeds. Franz came by and told me he had the problem fixed. He said these things just happen, and everything was okay now.
He also took the security orb and hid it.
Later on I found it. He doesn't know that yet. ☺
Tuesday, June 3, 2014
Love, Second-Life Style
by Dave
“Love is like the measles - we all have to go through it.”
Thanks to a friend’s proficiency with avatars (see ‘Dave Gets a Life’), I now looked more like a seasoned SL resident, instead of a newbie stumbling around in one of the standard AV‘s. My profile said I was in my third month on SL.
It all started out so innocently. I logged out from the beach at Otium one evening, not noticing that I had received an IM just as I was signing out. When I logged in the next day, a message popped up:
“welcome to SL. (i snuck up behind you at Otium :)”
The name was intriguing. The profile displayed a female avatar with a background of long-term involvement in SL activities. I responded:
“Hi . . . must have been just as i left . . . “
The respondent wasn't online, so I wrote it off as a missed connection. -But a couple of hours later, I received a response:
“happy to help - want to add me for a bit? - if we don’t click as buddies, no hard feelings :)”
This was followed by a friendship offer. I accepted. A reply came quickly:
“yay! we will workshop your noobiness soon! . . . gtg - bye”
This little story is about a newbie’s experience with SL romance, not the sexual activity for which the site is so famous (and which, in comparison, is pretty benign). At this point I had decided not to get involved in SL romance. I could see and hear it going on all around me. It seemed like a sort of make-believe RP game among people who didn't really know each other. But conversation was often enjoyable, and I saw this new contact as an opportunity to make a friend and learn more about SL.
We started chatting when we were both online. The conversation was sparkly and pleasant. She sent me links to websites that offered low-cost clothing and other items. Eventually we met at a popular blues club. It turned out she had just been dumped in an SL romance, and wanted to talk about it. I encouraged her to speak, listening attentively. In the course of the conversation, we became friends.
We began exploring sims together and working on my building skills. She showed me how the poseballs work, including the ones for couples. The automated simulations were designed to emulate human behavior, connect to memories of real-life events, stir the imagination. I got caught up in the mood of it and immersed myself in the role.
By the time I saw the words,
“im falling for you Dave”,
in the midst of a couples embrace, it was already too late. There was no turning back. For better or for worse, I was about to learn all about SL romance.
Expressing feelings in SL is sometimes called ‘emoting’ - I think it’s a term borrowed from RP. I’m a writer, so when she told me I was emoting, I figured it was something I’d been doing for years - that’s what writing is all about. But there’s something special about it in the Second-Life environment. The avatars, accompanied by dialogue, convey a lot more than just the written word. There is an interactive presence that takes communication (especially communication of feelings) to an entirely different level.
Another unique aspect of SL romance is the speed at which it moves - it seems to do so of its own accord, despite all attempts by participants to slow things down. If you’re not careful, you can go from a headlong rush into intimacy to a scary session of brutal honesty in a matter of days - as I did. This can happen even if you are careful.
How does it happen? Well, the starting point of any SL interaction is conversation, and it seems deceptively easy for a casual conversation to become intimate, even when there are really few shared interests. How this is managed depends on individual preferences. As in most Second-Life activities, there is a wide range of viewpoints regarding SL romance. Some decide at the outset to have nothing to do with it. Others thrive on the pleasure and pain of the roller-coaster ride. Most of us are somewhere in between.
A good friend (who happens to be a long-term SL resident) recommends being honest about your feelings while keeping a safe distance. I think this is excellent advice, especially for the uninitiated.
This new level of initiation to SL was, for me, an important turning point, a change of direction. I began creating my own avatar instead of letting others do it for me. I still ask for advice from others, but I spend more time learning things on my own - which, in the end, is the only way it can be done. And I follow a piece of advice given to me so long ago that I had forgotten it: the one about taking candy from strangers. :)
Monday, May 19, 2014
Dave Gets a Life
by Dave
After hanging out at Otium for a couple of months and visiting lots of sims, I began to get attention from others on a more frequent basis. The attention was very tolerant at first - like when I crashed inadvertently into a center-stage performer at Guthrie’s and he asked everyone present to forgive me as I was “just a noob”. But I was still smarting from a public message at my favorite dance club questioning the cleanliness and odor of my clothes - which, of course, I hadn't changed in two months. I guess it was finally decided that someone should fill me in on how things were done in SL.
Before
It wasn't really surprising that most of these self-appointed advisors were women. The consensus among them was that I had walked, ran, and flown my unsightly, jerky stick figure around the sims long enough, and it was time for a change. This was generally accomplished by a brief introduction, a short tour of favorite sims, then being drug off to shop for shapes, skins, hair, (I’d already nixed vampirism, so teeth weren't an issue), and, of course, clothing.
My first (and most useful) advisor told me I needed to get an AO - in a tone of voice resembling “get a life”. I was directed to a place where I could get a simple one practically free, so I could see the difference. Soo . . . I wound up shopping around and spending Lindens (too many, I’m told) on a decent AO.
Next day the same advisor came around to visit. Seeing that I was making steps in the right direction, she took me in tow to a number of other shopping venues. I picked up a bunch of stuff on her recommendation, then she had to go. Later that day, another woman came along and helped me with unpacking. I was a little concerned when I was whisked off to some sort of nude beach for swingers, then taken to a secluded area there. She assured me that it was just a place where we could do rezzing without being disturbed.
Well, we sure went through the paces that night. I learned so much that my head began to hurt and I got really sleepy and complained that it was my bedtime. She refused to let me go until the job was done, after which she had urgent appointments of her own.
The next day I was again visited by my original mentor, who was glad to see I had unpacked everything (I didn't bother to mention how). This time I was in for another, longer session. By the time she was done she had tweaked my shape from head to toe, discarded a score of skins until she found one to her liking, and dressed me in jeans and a plaid lumberjack shirt - which she paid for herself. I had to admit that I looked considerably more presentable. The dark-haired lumberjack dude with the well-trimmed beard that I had become was both good-looking and likable. I sorta liked him myself, though he wasn't really ‘me’ - oh well, I thought, it was a start.
After
At this point I was feeling uncomfortably indebted to the woman who had taken me through most of this transformation. I had learned how to shop by now, so I did a careful search on SL Marketplace, found some jewelry I hoped she would like, and sent it to her as a gift. Man, was I pleased when she told me she loved it! The downside was that she was in the midst of packing for a long trip and wouldn't be back online for quite some time. Nonetheless, I felt like I had graduated to a whole new state of SL existence - though I knew I still had a long way to go.
This little story is dedicated to all the kind and thoughtful SL members who regularly help noobs like me through those first difficult months. Thanks! :)
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