OTIUM - Leisure & Laziness
Get away from your necessities and obligations and slip into the intellectual leisure of the creative dimension
Otium

Wednesday, April 1, 2015
"LINE" exhibition of Giovanna Cerise.
Creation of a path-research on the infinite freedom hidden in two-dimensional and three-dimensional size.
The line, with its lightness incisive, inspired the transposition of the complexity of the solid structures of some of my work in new areas, expression of pure essentiality.
Opening April 1st 2015 at 1.00 pm slt.
http://maps.secondlife.com/secondlife/Serena%20Long%20Cay/195/46/39
Friday, November 21, 2014
Wednesday, October 8, 2014
Tuesday, September 23, 2014
Some of Otium's Frequent Visitors
by Vonnie Boucher
A lot of people visit the village and beaches of Otium every day, and a good share are repeat visitors. Here are a few that seem to pop a number of times each day.
A lot of people visit the village and beaches of Otium every day, and a good share are repeat visitors. Here are a few that seem to pop a number of times each day.
These people tend to have rather cryptic names--not all of them, but a good many.You can expect names such as eviltwin777, diceydorah@@, pickzxitx1098. You get the idea. It is amusing to find names that include four-digit combinations that are clearly a year of birth, marriage, divorce, or whatever. How about shila1996? I have to wonder: Is that when she was born, when she was married, the year of birth of her first child, the year she graduated from school, or maybe the year she lost her virginity? Never hurts to ask.
These people tend to be hyperactive--not all of them, but a good many. They drop onto the beach or town square, hesitate a few seconds (possibly waiting for things to rez), and then they are off! They fly, the run everywhere. They go up the hills, down into the sea, up into the air ... all at a rate that more experienced SL citizens find crazy or annoying. But I have to admit, they see a lot of things in a short period of time.
These people use "Editing Appearance" to change their clothes--all do. So here they are, scampering around the beaches or wandering the streets of the town when, for not apparent reason, they assume the Editing Appearance stance. Sometimes it's apparent what they are trying to do, as you see one hair item piled upon another, multiple skins (how do that do that?), and standard-issue noob clothing going on and off. Other times, it's anyone's guess what they are trying to do. (We were all there at one time).
The one characteristic that I've found unpredictable is their willingness (or ability?) to chat. I truly enjoy talking with those who are trying to figure out the "rules of this game." If ( and this is a big IF) you can get them to slow down enough to chat, only about a third of them respond. Another one-third don't respond, but continue flying, running, falling into the sea. The remaining third POOF away the moment I say anything to them.
That latter group bothers me. Here I'm am attempting to show a friendly atmosphere at Otium, and I seem to frighten them away. That's terribly counterproductive. My solution, at least for the time being, is to watch them closely for a bit. It they are trying a lot of things -- learning to sit in chairs or using the horizontal bar--I'd guess they would be willing to chat. But if it appears they are just buzzing around aimlessly, I'd rather not say anything for fear it would intimidate them. This is hardly a scientific conclusion, but it's all I have to work with at the moment.
It makes my day when I say "Hello" to a noob, and it turns out that he/she/it is willing--even eager--to learn how this all works. Some call it "paying forward." That's a pretty good description for being that one person who was helpful in those first days in Second Life. We, you--most mature citizens of Second Life--recall someone who helped us through those first awkward and confusing weeks.
Yes, they are noobs. But they made a choice to visit Otium, and we all must respect that. Of course a few are immature alts bent on causing grief, but that's like doggie poo in the yard: You can choose to bitch about it, clean it up,or ignore it. But it still happens; and what is means is a matter of choice.
Thursday, September 4, 2014
Some Things to Do at Otium, Part 1
by Vonnie Boucher
Otium is meant to be a place of leisure and laziness where doing nothing, or nearly nothing, is a highly respected activity. However, there are a few activities provided for those who wish to spend some time moving around a bit.
One activity that many visitors cannot seem to resist is the horizontal bar. Noobies seems especially attracted to it.
Otium is meant to be a place of leisure and laziness where doing nothing, or nearly nothing, is a highly respected activity. However, there are a few activities provided for those who wish to spend some time moving around a bit.
One activity that many visitors cannot seem to resist is the horizontal bar. Noobies seems especially attracted to it.
The yacht is also a popular go-to place. Many are disappointed to find the yacht doesn't really go anywhere; but those with a bit of experiences in Second Life and some imagination can have some fun tinkering with the animations, and just being at sea in the company of a friend or two..
Speaking of the yacht, I wonder how many who explore it manage to find the head (seafaring lingo for "bathroom") and the quaint animations for doing number-1 and number-2. Interestingly, there is a menu selection for "washing hands," but none--perhaps thankfully--for using the toilet paper.
Undoubtedly, the least appreciated and least used activity is the hopscotch game. It's sort of hidden away in the village, but I've watch loads of girls walk over it without giving it the slightest notice. Maybe they think it is just some chalk art. But my friend, Stella, found it a reminder of real-life childhood.
Sunday, August 31, 2014
Why Do People Enjoy Otium?
This poem suggests one good reason:
Sea Fever
I must down to the seas again, to the lonely sea and the sky,And all I ask is a tall ship and a star to steer her by,And the wheel's kick and the wind's song and the white sail's shaking,And a grey mist on the sea's face, and a grey dawn breaking.
I must down to the seas again, for the call of the running tideIs a wild call and a clear call that may not be denied;And all I ask is a windy day with the white clouds flying,And the flung spray and the blown spume, and the sea-gulls crying.
I must down to the seas again, to the vagrant gypsy life,To the gull's way and the whale's way where the wind's like a whetted knife;And all I ask is a merry yarn from a laughing fellow-roverAnd quiet sleep and a sweet dream when the long trick's over”
― John Masefield, Sea F Selected Poems
View of the Sea from Otium Cliffs
Friday, August 15, 2014
Two Worlds ... or Not
For those of us who have been active in this world of Second
Life for more than a few weeks know this place as SL; and we refer to our “real”
world as RL. For many of us, the distinctions between Real Life and Second
Life, or Real Life and Unreal Life become blurry.
My favorite sociology professor says, “The end of it all is
this: Nothing is as it appears to be.”
And he was referring to the world we normally consider real life.
Seriously. Now shift the focus to Second Life. Second Life is clearly “unreal” …
or is it?
Side Note: It is within the scope
of the mission of Otium Leisure & Laziness to encourage spirited
discussion, so please excuse a bit of tavern-style discussion for this blog post.
A long time ago in SL, I learned to avoid judging citizens
to quickly. Case in point: citizens who
appear in monstrous, outlandish, threatening, and simply silly avatars. In RL,
we are accustomed to judging people by outward appearances, so it is little
wonder we carry that habit to SL. It is we, and not the unusual avatars we sometimes
encounter, who are carrying monstrous, outlandish, threatening and simply silly
ideas from the real world into SL.
Second Life is a place where everyone is free to experiment with personal
inner feelings and desires. That is not wrong. What is wrong is to judge those
whose experiments do not perfectly align with our own.
Spending many hours on Otium Beach over the past few weeks, I’ve come face-to-face with some rather imposing, scary, and downright silly looking avatars. “Who their right mind would choose to look like that?” It’s a natural question. But it is a terribly unhealthy one, because we really don’t know the spirit of the person behind the keyboard.
In some instances, avatars poofing onto Otium Beach and rez
as gigantic black dragons, vampire bats, or warrior queens with sizzling hair, fiery
eyes, and snaky tongues. But rather get getting grossed out or fearful, I stand
my ground. Often, they begin to morph to more human-looking shapes, eventually
becoming rather ordinary looking SL avatars. “Hi J”
I offer. “Hello, how are you,” they respond. They have apparently sensed the benign
atmosphere of the place and adjusted their avi accordingly.
Other times, the threatening-looking avatars don’t morph,
but turn out to be quite friendly and
civilized in their off-the-wall shapes. One in particular confided that he was
surprised and pleased that I wasn’t put off by his appearance (and he was one
menacing looking dude). He went off on this thing about how prejudice has
messed up his life. (Which life? That really doesn’t make any difference). There
are all kinds of very real people in SL. Some need someone to cut them a few
meters of slack.
Yes, of course, there are exceptions. Creeps with names like
Oodles2334456 who are less than an hour old show up to grief anyone they can
find. But in this case, it is helpful to keep in
mind that immature brains are impatient. If they can’t get you upset and
freaking out within a few minutes, they will move on.
Okay, so “Saint” Vonnie is kind to unusual and generally
unpleasant-looking avatars. But there is often a very thin like between events
in Second Life and Real Life. So I’m at the supermarket in RL this afternoon. I’m
just picking up just a few items of produce, some dairy things, and — yes, of course—my weekend supply of
Chardonnay. I could have been out of then in less than 5-7 minutes if I’d gone
to one of the self-checkout lines. But, no-o-o, I had to get into a regular checkout line
where the two ladies in front of me were buying enough stuff for a household of
ten or more. I mean their bill was over $300, and they were taking forever with
cashing pay (welfare?) checks and food stamps.
Let me be honest. Each one of these ladies were moving
around the world in bodies three times as
heavy as mine. Their clothes most likely came out of a cardboard box at handout
place, and they probably hadn’t done anything with their hair in weeks. I’m trying to paint a picture for you here.
There was something really wrong with my snooty, stereotypical
picture, however – the kids. The kids, even with their worn clothes and unkempt
hair, were well-behaved. As the checkout girl began filling their third cart, I
spoke to the lady immediately in front of me. “Well, they have bagged this up
for you, but now you have to carry it all into the house.”
The smile on the face of that overweight, poorly dressed lady with the
out-of-control hair was bright and vibrant. “Oh, it’s not a problem,” she
smiled, “My husband is home, and he will carry all this into the house.”
The flesh is too easily judged, but the spirit speaks
volumes of truth.
My lessons in Second Life give my real life more vibrancy
and meaning. Please don’t underestimate the power of SL to shake and shape your
real world.
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